Into the West
Griffon Publishing Studio Website Is Moving
We’re moving the content from the Griffon Publishing Studio website here over to a new home at griffonpubstudio.blogspot.com; this website will go dark sometime in early 2016. The move allows us to clean up an otherwise cluttered organization and gives us a better platform for updates, news, and other interactions. Most of the core product pages have already migrated, along with the “Free Downloads” page and portions of the “About Schweig.” We still have a host of secondary pages to port over, particularly in the “D6 Resources” section and the “Any-System Key” (which needs some revising in lieu of my dabbling in an “Any-OSR Key”).
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Our Roleplaying Game Books...
This Any-System Key sourcebook contains material gamemasters can use to create pulp adventures in Egypt: general travel information, campaign themes, locations, gamemaster characters, and scenario ideas:
1982 a 13-year old who’d just seen some neighborhood kids play Dungeons
& Dragons created his own game in which knights and wizards explored
underground catacombs, defeated monsters, and took their treasure. This
book represents a refined version of those rules appropriate for kids interested
in transitioning from traditional board games to a more imaginative form
of structured play. Creatures & Caverns is a very basic “roleplaying”
game in which players explore subterranean labyrinths, using imaginary
heroes to defeat monsters they encounter and collect their treasure. Although
it uses a map like a board in a traditional game, it also enables players
to assume the roles of knights and wizards exploring underground. These
heroes use an arsenal of weapons and spells to slay monsters; die rolls
often decide their fate, determining whether they strike their foes and
fend off attacks. Creatures & Caverns 2nd Edition includes all
the rules needed to play, character sheets for knights and wizards, a bestiary
of monsters to fight, guidelines for creating new foes, notes on traps
and treasures, experience rules for improving characters, and two ready-to-play
"This is called a Griffin because it is a winged quadruped. This kind of wild animal is born in Hyperborean parts, or in mountains. All its bodily members are like a lion's, but its wings and mask are like an eagle's. It is vehemently hostile to horses. But it will also tear to pieces any human beings which it happens to come across."
-- The Book of Beasts, translated by T.H. White
|Except where otherwise noted, all text material copyright 2003-2013 Peter Schweighofer.|