• Griffon Publishing Home Page
  • RPGS
  • Pulp Egypt * Heroes of Rura-Tonga
  • Board/Card Games
  • About Schweig
  • Any-System Key
  • Free Downloads
  • Convention Appearances
  • Studio News Archive
  •  
    Welcome to griffonpubstudio.com!

    You’ve reached the homepage for Peter Schweighofer’s Griffon Publishing Studio. 

    Veteran game designer, writer, and editor Peter Schweighofer founded Griffon Publishing Studio as a means to market his own sourcebooks and games to the adventure gaming hobby, including his two flagship products, the sourcebook Pulp Egypt and the adventure collection Heroes of Rura-Tonga.

    Known for writing and editing numerous Star Wars roleplaying game products for West End Games, he has designed such period sourcebooks as Weird War II: Afrika Korpse for Pinnacle Entertainment Group’s Weird Wars series and the Raiders of the Lost Ark Sourcebook for West End Games’ Indiana Jones roleplaying game. He continues creating and publishing rolelplaying game materials and developing family games with historical themes.

     

     
     


    Recent Updates

    Jan. 4, 2012
    Schweig Is Gaming Guest at Williamsburg Muster
    Schweig is attending Williamsburg Muster in Williamsburg, VA, Feb. 3-5 as a gaming guest. He’s running a full slate of roleplaying game scenarios. Check out Schweig’s conventions page for more details.

    June 21, 2011
    Schweig at Guns of August
    Schweig is attending Guns of August in Williamsburg, VA, August 12-14, as a gaming guest. He’s running a full slate of roleplaying game scenarios. Check out Schweig’s conventions page for more details.

    March 28, 2011
    Schweig Joins DriveThruRPG.com
    Designer Peter Schweighofer’s Griffon Publishing Studio joins DriveThruRPG.com to offer its PDF roleplaying game supplements for sale to a broad consumer base. Read the entire press release

    Nov. 17, 2010
    Hobby Games Recce Blog 
    Schweig recently launched a new LiveJournal blog to discuss his various gaming interests. Hobby Games Recce covers the range of tabletop gaming, including notable news and features about games that pique Schweig’s interest.

    Nov. 17, 2010
    MACE Success
    Many thanks to the organizers and attendees who helped make Schweig’s appearance at MACE Nov. 12-14 such a success. All his games filled up with fantastic players; he had a chance to catch up with some old friends and make a few new ones.

    Oct. 8, 2010
    Schweig MACE Interview
    MACE’s newsletter, The Morning Star, ran an interview with Schweig in its Oct. 8 issue. The newsletter’s a great way to keep people informed of the con’s behind-the-scenes activities and notable industry guests.

    Sept. 18, 2010
    Schweig at MACE
    Schweig is attending MACE in High Point, NC, Nov. 12-14, as a gaming guest. He’s running a slate of roleplaying game scenarios. Check out Schweig’s conventions page for more details.

    April 2, 2010
    A Few Good Playtesters
    Griffon Publishing Studio is seeking a few good playtesters to offer testing and advice on upcoming roleplaying and board game projects. Read more here.... 

    February 12, 2010
    Schweig Launches griffonpubstudio.com
    Game designer, writer, and editor Peter Schweighofer recently ported Griffon Publishing Studio to its own internet domain, griffonpubstudio.com. Read more here....
     
     

    In Memoriam:
    Wolfgang Passes into the West
    Our regal, elderly cat of 18+ years passed on, and we wanted to share this memorial dedicated to our loyal friend.
     
     
    Welcome to Peter Schweighofer's latest publishing endeavor. Griffon Publishing Studio aims to disseminate Schweig's self-published game materials (roleplaying games as well as card and board games) through the PDF medium. Schweig's roleplaying game materials use the innovative Any-System Key, allowing you to adapt his sourcebooks and scenarios to your favorite game engine.

    The Any-System Key  describes character skills and task difficulties in terms that easily translate into different game systems. These terms do not link into any one game engine, but serve as general guidelines to give readers an overall sense of how they fit within their own game’s stat and difficulty scale. Any-System Key publications provide settings, characters, adventures, and other source material you can easily adapt to your favorite roleplaying game.

    Download the free Any-System Key  PDF (146k) now.

    Test this adaptable system with a free medieval scenario, The Village War (802k PDF).

    You will need Adobe Acrobat Reader to open these files.

    Free downloads offer a glimpse of some of Schweig's past work and a sampling of his varied interests. Many appeared on Schweig's original site, Griffon's Aerie.

     


    .

    Griffon Publishing Studio News

    Schweig Is RPG Guest at Williamsburg Muster

    January 4, 2012 -- Veteran game designer Peter Schweighofer of Griffon Publishing Studio plans on running a full slate of roleplaying games at Williamsburg Muster, a gaming convention in Williamsburg, VA, Feb. 3-5. Read more....

    Keep checking for upcoming news about Griffon Publishing Studio releases and activities.
    Read past posts at the Studio News Archive.
     

    Now Available!

    Download the Ad Here!
    Heroes of Rura-Tonga is a 104-page roleplaying game supplement presenting source material outlining elements for a 1930s pulp campaign in the South Pacific and five, full-length scenarios. Heroes of Rura-Tonga includes more than 30 pages outlining elements for a 1930s pulp campaign in the South Pacific:
    • Description of Rura-Tonga, its history, environs, and inhabitants.
    • Overview of political developments affecting the region.
    • Information on period seaplanes, including the Grumman G-21.
    • Briefings on Japanese forces operating in the area.
    • Six archetypical heroes to use as pregenerated characters or templates for original characters.
    The supplement also features five, full-length scenarios set in this exotic locale:
    • “Island of the Damned” crash lands the heroes, along with a patrol of Japanese pilots, on an island inhabited by others castaways who satisfy their ravenous hunger by stalking the living.
    • In “Ship of Ghouls” a derelict freighter mysteriously appears, threatening the settlement at Rura-Tonga with its horrid secrets: mutant abominations and a seemingly unstoppable plague.
    • “Doom of the Lost Library” sends the heroes on a quest for a missing Indian treasure trove fraught with betrayal, ancient guardians, and divine magic.
    • “Wrath of the Mountain Goddess” pits the characters against earthquakes, tribal superstitions, and a mischievous shaman on their mission to stop the island’s volcano from erupting.
    • In “Rockets of the Rising Sun” the heroes investigate and attempt to sabotage new Japanese military technology that could unbalance a coming war in the Pacific.
    This pulp-era sourcebook uses the Any-System Key to describe stats and difficulties in easily defined terms gamers can quickly customize to their favorite game engines. To use the information in this roleplaying game supplement you’ll need a copy of the Any-System Key (included) and your favorite roleplaying game system.

    Author Peter Schweighofer follows his popular period Pulp Egypt sourcebook with another foray into the exciting world of pulp adventure. Schweighofer’s past work includes contributions to various incarnations of the Star Wars Roleplaying Game, the Indiana Jones Roleplaying Game Raiders of the Lost Ark Sourcebook, Indiana Jones Adventures, and the Weird War II Afrika Korpse supplement.

    Available  from DriveThruRPG.com and YourGamesNow.com!

    Check out these free sample downloads for Heroes of Rura-Tonga:
    Heroes of Rura-Tonga Period Advertisement

    Rura-Tonga Adventure #1: Gift of the Gods

    Rura-Tonga Adventure #2: PBY SOS


     

    Praise for

    “This is one of those rarities in modern RPG publishing -- the kind of book that makes me smile, nod, and occasionally jump around in my seat in childlike delight.” 


    -- S. John Ross, the Blue Room


    “From what I’ve seen it’s a mighty impressive piece of work that covers Egypt 1933-39 superbly for gaming. Check it out!” 


    -- Steve Long, Hero Games


    “It’s a damn fine piece of work. I highly recommend it.” 


    -- Colin Chapman, RPG Freelancer


    “The sourcebook PDF is well worth the money; if you plan to set a campaign in Egypt, I’d call it a necessity.”

    -- Linwood, Exile Games forums


    “I absolutely LOVE this book, and it is designed to be used with just about any game system.”

    -- Madwabbit, Exile Games forums


    “Having gamed with Schweighofer, I recommend his products, especially the Egyptian ones.” 


    -- Egyptoid, Hero Games  forums


    Now Available!


    Adventures Along the Nile, 1933-1939

    An Any-System Key Sourcebook
    By Peter Schweighofer

    Order PULP EGYPT now!

    Pulp Egypt is a 176-page, 44 Meg PDF download for $20.

    Read More About Pulp Egypt!

    This Any-System Key sourcebook contains material gamemasters can use to create pulp adventures in Egypt: general travel information, campaign themes, locations, gamemaster characters, and scenario ideas.

    Pulp Egypt is available right now! This 176-page roleplaying game sourcebook is only available as a PDF download for $20 from Griffon Publishing Studio.

    Looking for a sneak peek to see what Pulp Egypt has to offer? Download a preview consisting of the title page, table of contents, introduction, and index to Pulp Egypt (276k PDF) and two free scenarios, "The Charioteer's Tomb" (2 Meg PDF) and "Enemies on the Horizon"  (3 Meg PDF)

    Keep watching the Griffon Publishing Studio website for more Pulp Egypt support materials and news of upcoming game products currently under development.


    Check out these free sample downloads for Pulp Egypt:

    Pulp Egypt Adventure #1:
    The Charioteer's Tomb

    Pulp Egypt Preview
    (Contents, Intro, Index)

    Pulp Egypt Adventure #2: Enemies on the Horizon


     

     

       "This is called a Griffin because it is a winged quadruped. This kind of wild animal is born in Hyperborean parts, or in mountains. All its bodily members are like a lion's, but its wings and mask are like an eagle's. It is vehemently hostile to horses. But it will also tear to pieces any human beings which it happens to come across."

    -- The Book of Beasts, translated by T.H. White
     
    Except where otherwise noted, all text material copyright 2003-2011 Peter Schweighofer.