Into the West
Schweig Attends Nuke-Con, Oct. 2-4, 2015
Schweig is extremely flattered that Nuke-Con has invited him back as a gaming guest. This family friendly gaming convention in Omaha, NE, runs Oct. 2-4. If you’re in the area swing by to say hello, chat, and join a game. Schweig's schedule includes D6 Adventure scenarios for his Pulp Egypt and Heroes of Rura-Tonga settings as well as two D6 Star Wars roleplaying game adventures. He’s also bringing some “toys” to run short demo scenarios of the Panzer Kids miniature wargame he’s developing. He’ll take two brief breaks from gaming for some other activities: a panel discussing “Getting Non-Gamers into Gaming” with fellow guests; and a reading of a short story he wrote introducing the setting for a new game from Wicked North Games.
Schweig Releases Valley of the Ape
After a year of inspiration and development, Peter Schweighofer releases his latest game project, Valley of the Ape, rules for a kids’ tabletop jungle adventure. The PDF booklet – along with printable full-page rules summaries, encounter tiles, and explorer cards – is available at the Griffon Publishing Studio e-storefront at Wargames Vault.
Seek out fantastic treasure and capture the giant ape Mungo before other explorers beat you to the prize. In this adventure game for kids you create your own jungle terrain, scatter the encounter tiles (with hazards or treasures) across the valley, and send bands of toy soldier figures to seek fame and riches. These rules provide guidelines for playing the game and suggestions for creating your own customized board and pieces.
“I was inspired by a jungle-themed wargame at Historicon 2014,” Schweighofer said. “My four year-old son loved the diorama set-up, but the rules looked like they were quite complex, certainly for a kid. So, with encouragement from my son, I devised my own game specifically with children in mind.” While the game works well for kids five and older with adult supervision, it’s also a fun, rules-light tabletop miniatures wargame for newcomers to the hobby.
Thanks to inspiration from friends in the online community, Schweighofer ported the Valley of the Ape mechanics to the American West in Cowboys in the Lost Canyon, where intrepid explorers seek treasures in the desert while avoiding the ravenous Tyrannosaurus Rex Kazama. The PDF includes a summary, explorer cards, and encounter tiles for this bonus game.
Read about the game’s inspiration and design elements in several articles at Schweighofer’s Hobby Games Recce blog:
Welcome to griffonpubstudio.com!
You’ve reached the homepage for Peter Schweighofer’s Griffon Publishing Studio.
Veteran game designer, writer, and editor Peter Schweighofer founded Griffon Publishing Studio as a means to market his own sourcebooks and games to the adventure gaming hobby, including his two flagship products, the sourcebook Pulp Egypt and the adventure collection Heroes of Rura-Tonga.
Known for writing and editing numerous Star Wars roleplaying
game products for West End Games, he has designed such period sourcebooks
as Weird War II: Afrika Korpse for Pinnacle Entertainment Group’s
Wars series and the Raiders of the Lost Ark Sourcebook for West
End Games’ Indiana Jones roleplaying game. He continues creating
and publishing rolelplaying game materials and developing family games
with historical themes. Read Schweig's bibliography.
Our Roleplaying Game Books...
This Any-System Key sourcebook contains material gamemasters can use to create pulp adventures in Egypt: general travel information, campaign themes, locations, gamemaster characters, and scenario ideas:
1982 a 13-year old who’d just seen some neighborhood kids play Dungeons
& Dragons created his own game in which knights and wizards explored
underground catacombs, defeated monsters, and took their treasure. This
book represents a refined version of those rules appropriate for kids interested
in transitioning from traditional board games to a more imaginative form
of structured play. Creatures & Caverns is a very basic “roleplaying”
game in which players explore subterranean labyrinths, using imaginary
heroes to defeat monsters they encounter and collect their treasure. Although
it uses a map like a board in a traditional game, it also enables players
to assume the roles of knights and wizards exploring underground. These
heroes use an arsenal of weapons and spells to slay monsters; die rolls
often decide their fate, determining whether they strike their foes and
fend off attacks. Creatures & Caverns 2nd Edition includes all
the rules needed to play, character sheets for knights and wizards, a bestiary
of monsters to fight, guidelines for creating new foes, notes on traps
and treasures, experience rules for improving characters, and two ready-to-play
"This is called a Griffin because it is a winged quadruped. This kind of wild animal is born in Hyperborean parts, or in mountains. All its bodily members are like a lion's, but its wings and mask are like an eagle's. It is vehemently hostile to horses. But it will also tear to pieces any human beings which it happens to come across."
-- The Book of Beasts, translated by T.H. White
|Except where otherwise noted, all text material copyright 2003-2013 Peter Schweighofer.|