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    Welcome to Peter Schweighofer's latest publishing endeavor. Griffon Publishing Studio aims to disseminate Schweig's self-published game materials (roleplaying games as well as war and board games) through the PDF medium. Schweig's roleplaying game materials use the innovative Any-System Key, allowing you to adapt his sourcebooks and scenarios to your favorite game engine.

    The Any-System Key  describes character skills and task difficulties in terms that easily translate into different game systems. These terms do not link into any one game engine, but serve as general guidelines to give readers an overall sense of how they fit within their own game’s stat and difficulty scale. Any-System Key publications provide settings, characters, adventures, and other source material you can easily adapt to your favorite roleplaying game.

    Download the free Any-System Key  PDF (146k) now.

    Test this adaptable system with a free medieval scenario, The Village War (802k PDF).

    You will need Adobe Acrobat Reader to open these files.

    Free downloads offer a glimpse of some of Schweig's past work and a sampling of his varied interests. Many appeared on Schweig's original site, Griffon's Aerie.



    In Memoriam:

    Wolfgang Passes
    Into the West
    Our regal, elderly cat of 18+ years passed on, and we wanted to share this memorial dedicated to our loyal friend. 

    Schweig Attends Nuke-Con, Oct. 2-4, 2015

    Schweig is extremely flattered that Nuke-Con has invited him back as a gaming guest. This family friendly gaming convention in Omaha, NE, runs Oct. 2-4. If you’re in the area swing by to say hello, chat, and join a game. Schweig's schedule includes D6 Adventure scenarios for his Pulp Egypt and Heroes of Rura-Tonga settings as well as two D6 Star Wars roleplaying game adventures. He’s also bringing some “toys” to run short demo scenarios of the Panzer Kids miniature wargame he’s developing. He’ll take two brief breaks from gaming for some other activities: a panel discussing “Getting Non-Gamers into Gaming” with fellow guests; and a reading of a short story he wrote introducing the setting for a new game from Wicked North Games.

    Read More....


    June 2015

    Schweig Releases Valley of the Ape

    After a year of inspiration and development, Peter Schweighofer releases his latest game project, Valley of the Ape, rules for a kids’ tabletop jungle adventure. The PDF booklet – along with printable full-page rules summaries, encounter tiles, and explorer cards – is available at the Griffon Publishing Studio e-storefront at Wargames Vault.

    Seek out fantastic treasure and capture the giant ape Mungo before other explorers beat you to the prize. In this adventure game for kids you create your own jungle terrain, scatter the encounter tiles (with hazards or treasures) across the valley, and send bands of toy soldier figures to seek fame and riches. These rules provide guidelines for playing the game and suggestions for creating your own customized board and pieces.

    “I was inspired by a jungle-themed wargame at Historicon 2014,” Schweighofer said. “My four year-old son loved the diorama set-up, but the rules looked like they were quite complex, certainly for a kid. So, with encouragement from my son, I devised my own game specifically with children in mind.” While the game works well for kids five and older with adult supervision, it’s also a fun, rules-light tabletop miniatures wargame for newcomers to the hobby.

    Thanks to inspiration from friends in the online community, Schweighofer ported the Valley of the Ape mechanics to the American West in Cowboys in the Lost Canyon, where intrepid explorers seek treasures in the desert while avoiding the ravenous Tyrannosaurus Rex Kazama. The PDF includes a summary, explorer cards, and encounter tiles for this bonus game.

    Read about the game’s inspiration and design elements in several articles at Schweighofer’s Hobby Games Recce blog:

    "Developing Valley of the Ape"

    "Assembling Terrain for Valley of the Ape"

    "Prepping Valley of the Ape for A Con"

    "Valley of the Ape 'After Action' Report"

    Welcome to griffonpubstudio.com!

    You’ve reached the homepage for Peter Schweighofer’s Griffon Publishing Studio. 

    Veteran game designer, writer, and editor Peter Schweighofer founded Griffon Publishing Studio as a means to market his own sourcebooks and games to the adventure gaming hobby, including his two flagship products, the sourcebook Pulp Egypt and the adventure collection Heroes of Rura-Tonga.

    Known for writing and editing numerous Star Wars roleplaying game products for West End Games, he has designed such period sourcebooks as Weird War II: Afrika Korpse for Pinnacle Entertainment Group’s Weird Wars series and the Raiders of the Lost Ark Sourcebook for West End Games’ Indiana Jones roleplaying game. He continues creating and publishing rolelplaying game materials and developing family games with historical themes. Read Schweig's bibliography.

    Our Roleplaying Game Books...

    A 104-page roleplaying game supplement presenting source material outlining elements for a 1930s pulp campaign in the South Pacific and five, full-length scenarios. Heroes of Rura-Tonga includes more than 30 pages outlining elements for a 1930s pulp campaign in the South Pacific:

    • Description of Rura-Tonga, its history, environs, and inhabitants.
    • Overview of political developments affecting the region.
    • Information on period seaplanes, including the Grumman G-21.
    • Briefings on Japanese forces operating in the area.
    • Six archetypical heroes to use as pregenerated characters or templates for original characters.
    • Five full-length scenarios set in this exotic locale.


    This Any-System Key sourcebook contains material gamemasters can use to create pulp adventures in Egypt: general travel information, campaign themes, locations, gamemaster characters, and scenario ideas:

    • A “Visitors Guide to Egypt” suitable for orienting gamemasters and familiarizing players with common knowledge of the setting.
    • A chapter with Egyptian exotica,  the mysterious places, supernatural occurrences, magical artifacts, and mythical beasts, along with adventure ideas.
    • A chapter for running three themed campaigns in Egypt—archaeology, espionage, and criminal—including a full campaign outline for each.
    • Appendices detailing suitable character archetypes for pulp Egyptian campaigns, a random artifact generator system, and a list of book, film, and music resources. 


    In 1982 a 13-year old who’d just seen some neighborhood kids play Dungeons & Dragons created his own game in which knights and wizards explored underground catacombs, defeated monsters, and took their treasure. This book represents a refined version of those rules appropriate for kids interested in transitioning from traditional board games to a more imaginative form of structured play. Creatures & Caverns is a very basic “roleplaying” game in which players explore subterranean labyrinths, using imaginary heroes to defeat monsters they encounter and collect their treasure. Although it uses a map like a board in a traditional game, it also enables players to assume the roles of knights and wizards exploring underground. These heroes use an arsenal of weapons and spells to slay monsters; die rolls often decide their fate, determining whether they strike their foes and fend off attacks. Creatures & Caverns 2nd Edition includes all the rules needed to play, character sheets for knights and wizards, a bestiary of monsters to fight, guidelines for creating new foes, notes on traps and treasures, experience rules for improving characters, and two ready-to-play scenarios.
     Creatures & Caverns is 26 pages, available for free at DriveThruRPG.

       "This is called a Griffin because it is a winged quadruped. This kind of wild animal is born in Hyperborean parts, or in mountains. All its bodily members are like a lion's, but its wings and mask are like an eagle's. It is vehemently hostile to horses. But it will also tear to pieces any human beings which it happens to come across."

    -- The Book of Beasts, translated by T.H. White
    Except where otherwise noted, all text material copyright 2003-2013 Peter Schweighofer.