Into the West
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You’ve reached the homepage for Peter Schweighofer’s Griffon Publishing Studio.
Veteran game designer, writer, and editor Peter Schweighofer founded Griffon Publishing Studio as a means to market his own sourcebooks and games to the adventure gaming hobby, including his two flagship products, the sourcebook Pulp Egypt and the adventure collection Heroes of Rura-Tonga.
Known for writing and editing numerous Star Wars roleplaying game products for West End Games, he has designed such period sourcebooks as Weird War II: Afrika Korpse for Pinnacle Entertainment Group’s Weird Wars series and the Raiders of the Lost Ark Sourcebook for West End Games’ Indiana Jones roleplaying game. He continues creating and publishing rolelplaying game materials and developing family games with historical themes. Read Schweig's bibliography.
Griffon Publishing Studio News
DISPATCH April 2014
Schweig’s taking a brief break from business as usual this month to work on a game-related short story project for another publisher, a wonderful opportunity that just came up; more details as this develops, though any final release is a ways off. When he’s not writing story material he’s still keeping Panzer Kids in the back of his mind. He ran another successful playtest session at the HAVOC game convention in Shrewsbury, MA, last month, and has an idea for a new, larger event scenario.
Keep checking for upcoming news about Griffon Publishing Studio releases
and activities. Read past posts at the Studio
Our Roleplaying Game Books...
1982 a 13-year old who’d just seen some neighborhood kids play Dungeons
& Dragons created his own game in which knights and wizards explored
underground catacombs, defeated monsters, and took their treasure. This
book represents a refined version of those rules appropriate for kids interested
in transitioning from traditional board games to a more imaginative form
of structured play. Creatures & Caverns is a very basic “roleplaying”
game in which players explore subterranean labyrinths, using imaginary
heroes to defeat monsters they encounter and collect their treasure. Although
it uses a map like a board in a traditional game, it also enables players
to assume the roles of knights and wizards exploring underground. These
heroes use an arsenal of weapons and spells to slay monsters; die rolls
often decide their fate, determining whether they strike their foes and
fend off attacks. Creatures & Caverns 2nd Edition includes all
the rules needed to play, character sheets for knights and wizards, a bestiary
of monsters to fight, guidelines for creating new foes, notes on traps
and treasures, experience rules for improving characters, and two ready-to-play
This Any-System Key sourcebook contains material gamemasters can use to create pulp adventures in Egypt: general travel information, campaign themes, locations, gamemaster characters, and scenario ideas:
"This is called a Griffin because it is a winged quadruped. This kind of wild animal is born in Hyperborean parts, or in mountains. All its bodily members are like a lion's, but its wings and mask are like an eagle's. It is vehemently hostile to horses. But it will also tear to pieces any human beings which it happens to come across."
-- The Book of Beasts, translated by T.H. White
|Except where otherwise noted, all text material copyright 2003-2013 Peter Schweighofer.|