
| Welcome to
Peter Schweighofer's latest publishing endeavor. Griffon Publishing Studio
aims to disseminate Schweig's self-published game materials (roleplaying
games as well as war and board games) through the PDF medium. Schweig's
roleplaying game materials use the innovative Any-System Key, allowing
you to adapt his sourcebooks and scenarios to your favorite game engine.
The Any-System
Key describes character skills and
task difficulties in terms that easily translate into different game systems.
These terms do not link into any one game engine, but serve as general
guidelines to give readers an overall sense of how they fit within their
own game’s stat and difficulty scale. Any-System Key publications
provide settings, characters, adventures, and other source material you
can easily adapt to your favorite roleplaying game.
Download the free Any-System
Key PDF (146k) now.
Test this adaptable system with
a free medieval scenario,
The Village
War (802k PDF).
You will need Adobe
Acrobat Reader to open these files.
Free downloads
offer a glimpse of some of Schweig's past work and a sampling of his varied
interests. Many appeared on Schweig's original site, Griffon's Aerie.
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In Memoriam:
Wolfgang Passes
Into the West
Our regal, elderly cat of 18+ years passed on, and we wanted to share
this
memorial dedicated to our loyal friend.
.
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Welcome to griffonpubstudio.com!
You’ve reached the homepage for Peter Schweighofer’s Griffon Publishing
Studio.
Veteran game designer, writer, and editor Peter Schweighofer founded
Griffon Publishing Studio as a means to market his own sourcebooks and
games to the adventure gaming hobby, including his two flagship products,
the sourcebook Pulp Egypt and the adventure
collection Heroes of Rura-Tonga.
Known for writing and editing numerous Star Wars roleplaying
game products for West End Games, he has designed such period sourcebooks
as Weird War II: Afrika Korpse for Pinnacle Entertainment Group’s
Weird
Wars series and the Raiders of the Lost Ark Sourcebook for West
End Games’ Indiana Jones roleplaying game. He continues creating
and publishing rolelplaying game materials and developing family games
with historical themes. Read Schweig's bibliography.
Griffon Publishing Studio News
Schweig Releases Operation Drumbeat Solitaire
U-boat Game
October
17, 2012 -- Game designer Peter
Schweighofer recently released Operation Drumbeat: A Solitaire Wargame
of U-Boats Prowling America’s Shores, currently available through the
Griffon
Publishing Studio e-storefront at WargamesVault.com. The table-driven
wargame puts players in the roles of German u-boat commanders in the opening
months of 1942 when America seemed unprepared for war and German long-range
Type IX u-boats preyed on American shipping along the East Coast. Continue
reading....
DISPATCH May 2013
Course Evaluation
We’ve finished an article and map diagrams for our submission to Wicked
North Games’ d6 Magazine and now move on to a month of diverse
tasks that may help set our course for the immediate future. Projects under
consideration include further developing our fantasy roleplaying game rules
(now that the final stage of playtesting is complete), sending an Egyptian-themed
abstract board game out to playtesting... Read
more....
Keep checking for upcoming news about Griffon Publishing Studio releases
and activities. Read past posts at the Studio
News Archive.
Our Roleplaying Game Books...
In
1982 a 13-year old who’d just seen some neighborhood kids play Dungeons
& Dragons created his own game in which knights and wizards explored
underground catacombs, defeated monsters, and took their treasure. This
book represents a refined version of those rules appropriate for kids interested
in transitioning from traditional board games to a more imaginative form
of structured play. Creatures & Caverns is a very basic “roleplaying”
game in which players explore subterranean labyrinths, using imaginary
heroes to defeat monsters they encounter and collect their treasure. Although
it uses a map like a board in a traditional game, it also enables players
to assume the roles of knights and wizards exploring underground. These
heroes use an arsenal of weapons and spells to slay monsters; die rolls
often decide their fate, determining whether they strike their foes and
fend off attacks. Creatures & Caverns 2nd Edition includes all
the rules needed to play, character sheets for knights and wizards, a bestiary
of monsters to fight, guidelines for creating new foes, notes on traps
and treasures, experience rules for improving characters, and two ready-to-play
scenarios.
A 104-page roleplaying game supplement presenting source
material outlining elements for a 1930s pulp campaign in the South Pacific
and five, full-length scenarios. Heroes of Rura-Tonga includes more
than 30 pages outlining elements for a 1930s pulp campaign in the South
Pacific:
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Description of Rura-Tonga, its history, environs, and inhabitants.
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Overview of political developments affecting the region.
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Information on period seaplanes, including the Grumman G-21.
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Briefings on Japanese forces operating in the area.
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Six archetypical heroes to use as pregenerated characters
or templates for original characters.
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Five full-length scenarios set in this exotic locale.
This
Any-System
Key sourcebook contains material gamemasters can use to create pulp
adventures in Egypt: general travel information, campaign themes, locations,
gamemaster characters, and scenario ideas:
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A “Visitors Guide to Egypt” suitable for orienting gamemasters
and familiarizing players with common knowledge of the setting.
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A chapter with Egyptian exotica, the mysterious places,
supernatural occurrences, magical artifacts, and mythical beasts, along
with adventure ideas.
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A chapter for running three themed campaigns in Egypt—archaeology,
espionage, and criminal—including a full campaign outline for each.
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Appendices detailing suitable character archetypes for pulp
Egyptian campaigns, a random artifact generator system, and a list of book,
film, and music resources.
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